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Core Rules
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Hero Classes
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Action Rules
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- Articles coming soon
- Mystical Reload Action - Casting
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Turn Herd Action - Casting
- Recovery Actions - Casting
- Inquiry Action: Casting
- Casting Action
- Skill Action
- First Aid - Injury, Illness and Wounds
- Motivate Will - Casting Action
- Use Mystic Item - Casting
- Compel Paranormal - Casting
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- Round Guide
- Chomp - Creature Force
- Bite Strike - Creature Skill
- Mystical Reload Action - Casting
- Hymn of Protection Action - Skill
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Roping Action - Skill
- Turn Herd Action - Casting
- Alcohol - Actions and Statuses
- Poison / Venom
- Recovery Actions - Casting
- Throwing Action - Skill
- Wrestling Action - Versus
- Melee Action - Versus
- Shooting Action - Skill
- Use Tool Action: Skill
- Inquiry Action: Casting
- Quickdraw Action: Reaction
- Bartering Action: Versus
- Searching Action: Compound Skill
- Movement Action
- First Aid - Injury, Illness and Wounds
- Riding Movement - Action
- Show Remaining Articles (11) Collapse Articles
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Bestiary
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Regions
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- The Corruption - Western Kennesaw
- The Badlands - Western Kennesaw
- The Bloke Hills - Western Kennesaw
- The Nine Farms - Western Kennesaw
- The Lowlands - Western Kennesaw
- The Muthbuck Range - Western Kennesaw
- The Ranch Lands - Western Kennesaw
- The Lakewoods - Western Kennesaw
- Western Mozarks - Western Kennesaw
- The Sonotra Plain - Sonotra, Tejis
- The Sonotra Mountains - Sonotra, Tejis
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Adventure Packs
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- Revoking the Invitation - Encounter - CftD 10
- To Plataveta - Encounter - CftD 9
- Crossing into Sonotra - Encounter - CftD 8
- Around the Fated Bend - Encounter - CftD 7
- Acquiring Provisions in Terrance - Encounter - CftD 4
- Expulsior Tome - Encounter - CftD 3
- Gremlin Ambush - Encounter - CftD 6
- Race Out of Town - Encounter - CftD 5
- Duel at Dawn - Encounter - CftD 2
- Busty's Piano and Tap Room - Encounter - CftD1
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Versus Action
Versus Actions are used when two or more player or non-player characters are attempting to use their skills to achieve an opposing goal. This action type is commonly used for melee combat, bartering or other competitive situations.
The mechanic is based loosely on Texas Hold’em Poker and involves wagering an action or life force amount. Resolution occurs using the best poker hand between the competing partners and the amount of the wager determines the severity of the result. Higher wagers = higher damager or impact, lower wagers = lower damage or impact.
Characters are delt cards based on their character sheets and play along with the game round to reach resolution. The best 5 card poker hand each character can make based on their hand and the cards delt in the middle (flop, turn and river) are compared and the higher ranked hand wins.
Phase | Step | Action |
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Action Decision | ||
1.a | Declare Versus Action (and target) | |
1.c | Pay Buy-In | |
The Deal | ||
2.a | Game Master deals all Characters Cards | |
2.b | Characters make skill wagers | |
2.c | – Optional – Players raise wagers or Withdraw | |
The Flop | ||
3.a | Game Master deals the Flop (3 Cards) | |
3.c | – Optional – Players hold, raise or withdraw | |
The Turn | ||
4.a | Game Master deals The Turn (1 Card) | |
4.c | – Optional – Players hold, raise or withdraw | |
The River | ||
5,a | Game Master deal The River (1 Card) | |
5.b | Actions are resolved |