First Aid – Injury, Illness and Wounds
First Aid is the skill used to treat injury and wounds. Injuries are penalties that add a Tears cost to actions, Illness adds a Sweat Cost. Wounds cap your Life Force values until healed.
All wounds and injuries do not take effect until the current combat is resolved.
Injuries
Cause:
Any Enhanced Damage melee attack increases the characters Injury level by 1.
Any Maximum Damage melee attack increases the characters injury level by 2.
Traps or perils may cause injury, see the specific description
Injury Levels
Untreated | Treated | Days to Heal | |
Level 1 | 2 | 1 | +1 |
Level 2 | 3 | 2 | +3 |
Level 3 | 5 | 3 | +7 |
Level 4 | 10 | 5 | +14 |
Level 5 | 20 | 10 | +30 |
Wounds
Wounds are typically caused by being shot, but could also occur from other causes as specified.
Cause
Any Enhanced Damage shooting attack increases the characters Wound level by 1.
Any Maximum Damage shooting attack increases the characters Wound level by 2.
Traps or perils may cause injury, see the specific description
Wound Levels
| Untreated | Treated | Days to Heal |
Level 1 | -10B, -10S | -5B | +1 |
Level 2 | -15B, -15S | -5B, -10S | +3 |
Level 3 | -20B, -20S | -10B, -15S | +7 |
Level 4 | -30B, -30S | -15B, -20S | +14 |
Level 5 | -35B, -35S | -25B, -25S | +30 |
Healing
Over time wounds, illnesses and injuries heal. Once the total days to heal for a specific category drop below the threshold, the severity is reduced.
Healing cannot start until the wound or injuries is treated.
Level 1 – 1 Day Left to Heal
Level 2 – 4 Days
Level 3 – 11 Days
Level 4 – 25 Days
First Aid – Casting (Sweat)
Using the First Aid action on a wound or injury reduces the penalty and days to heal. Each wound or injury may only be treated once with First Aid.
Buy-In
- Low: 2S + Bandage
- Mid: 2S + Bandage
- High: 1S + Bandage
- Expert: Bandage
Action Point Modifier
- Low: 1 x Check
- Mid: 1.5 x (round down)
- High: 2x
- Expert: 3x
Results:
1st Action Point – Wound or Injury is Treated
2nd or More Action Points – subtract 1 Day duration for each AP
Consumables
- Bandage
- Treats Wounds or Injuries
- Improvised Bandage
- Treats Wounds or Injuries
- Requires Mid First Aid Skill
- Splint
- Treats Injuries
- Reduces Healing Times by 5 Days, to max 1 day remaining
- Improvised Splint
- Treats Injuries
- Reduces Healing Time by 2 Days, to max 1 day remaining
- Requires Expert First Aid Skill
- Sutures
- Treats Wounds
- Reduces Healing Time by 5 days, to max 1 day remaining
- Requires Expert First Aid Skill
Cauterize – Skill
Seals untreated wounds quickly with fire but cause a potential injury instead.
Buy-In
Low-Mid: 3 Sweat + Hot Iron, Burning Stick or Gun Powder
High-Expert: 1 Sweat + Hot Iron, Burning Stick or Gun Powder
Cards
- Low: 1
- Mid: 2
- High: 2
- Expert: 3
Break:
- Level 1 Wound: 16
- Level 2 Wound: 20
- Level 3 Wound: 25
- Level 4 Wound: 30
- Level 5 Wound: 35
- High and Expert Treat Wounds as if 1 level lower.
Resolution:
No bet: No action taken
Under Break by >5: Wound Untreated, add +2 to injuries
Under Break by >3: Wound Untreated, add +2 to injuries
Under Break by 1: Wound Untreated
Make Break: Wound Treated
Over Break by >3: Reduce Wound Level by 2, add +2 to injuries
Over Break by >5: Reduce Wound level by 2, add +1 to injuries
Over Break by >10: Reduce Wound Level by 3 add +1 to injuries
Over Break by >15: Reduce Wound Level by 3, no increase injury