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Force Actions

Force actions have no skill involved and are simply a test of effort. These are used for actions such as breaking down a door, pulling someone up on a rope or mentally resisting a paranormal force.

Force Actions use a no-limit game of chicken mechanic. During wagering the character initiating the force action wagers an amount of the skill specific life force (blood, sweat or tears) and the resisting party must match the amount wagered or the action will succeed.

If the resisting party always is able to match the wager the action will fail after the River phase. The Force Action will also fail if the initiating party expends all of the skill life force.

The actions succeeds if at any point the resisting party does not have enough life force to match the wager or if they choose not to match.

Sometimes force actions are taken against an inanimate object. In these situations the object will have a defined max resistance and once the initiating party exceeds that with a wager it will be successful.

All life force wagered in a force action is lost as soon as it is wagered and is not refunded if the resisting party chooses not to resist, is unable to resist or it exceeds the inanimate object’s max resistance. Also all defensive matches are lost once they are made, even if the initiating party chooses not to increase the wager or is unable to.

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