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Alcohol – Actions and Statuses

Take a Drink – Casting Sweat
A player may take a swig of strong drink to calm their nerves and numb pain but drink too much and suffer the consequences.

  • Result
    • Add 1 to players drink count
    • Restore 2T x Vigor Check x Skill Mod
      • Low: 1
      • Mid: 1.5 (Round Down)
      • High: 2
      • Expert: 3

Effects of Drink Counter until sober (0 Drinks)

Sober Up – Alcohol

Reduce total drink counter by 1 each hour

Hammered – Status

In addition to table modifiers, a Hammered character must make a care check of T3 for any speaking skill, including casting.

Hungover – Status
If player reaches drunk or higher they will have a hangover for 12 hours after drink counter reaches 0

  • Results
    Reduce Max Tears by 10
    Reduce Max Sweat by 10

Cannot be increased by recover action until Hungover status is removed

Can be suppressed by smelling salts (See Smelling Salts)

Passed Out – Status
Player has drank too much and blacks out.

  • Results
    Tears go to 0
    Character looses consciousness
    Player remains passed out until drink counter goes below tipsy
    No recovery occurs while passed out.
Drink CounterStatusTearsSweatSkillsInjury
2-3Tipsy-10-1
4-5Drunk-20-1 lvl-2
6-7Hammered-20-30-2 lvl-2
8+Passed OutGo to 0-30N/AN/A
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