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Hiding / Concealment – Compound Skill
PostedAugust 25, 2024
UpdatedAugust 25, 2024
Byevilcorp
Hiding and Concealment is used to obscure things from the search or observation skills. The action needs to always be reasonable per the Game Master. The Game Master will set a Break based on how reasonably described the Hiding/Concealment action is.
Buy-In
- Low-Mid: 2T
- High: 1S
- Expert: None
Break:
- Easy: 21
- Normal: 25
- Challenging: 30
- Difficult: 35
- Nearly Impossible: 40
Resolution:
- No Bet – No Change to AP
- Under Break by 5+: Lose all AP
- Under Break by 3+ Lose 6 AP / Skill Modifier
- Under Break by 2-3: Lose 2 AP
- Under Break by 1: Lose: 1 AP
- At Break: +1 AP * Skill Mod
- Over Break by >3: +2 AP* Skill Mod
- Over Break by >5: +3 AP* Skill Mod
- Over Break by >10: 5 AP* Skill Mod
- Over Break by >15: 10 AP* Skill Mod
Skill Modifier
Low = 1x
Mid = 1.5x (Round Down)
High = 2x
Expert = 3x
AP to Result:
Hiding – Search AP | Concealment – Observe Check | Level Cap | |
1 | 5 AP | 2T | |
2 | 7 AP | ||
5 | 10 AP | 3T | |
7 | 15 AP | Low | |
10 | 20 AP | 4T | |
15 | 25 AP | 5T | Mid |
20 | 30 AP | 6T | |
25 | 35 AP | 7T | High |
30 | 40 AP | 9T | Expert |
Unlimited Time
If not constrained by time, a player may achieve the level cap value for 3x their buy in cost.
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