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Quickdraw Action: Reaction

Quickly bringing a weapon to bare, from concealment, carry position or laying nearby such as holstered, sheathed, slung, pocketed or other readily available place and using it in combat during the same round. Typically, these actions would require a full round to complete. A successful quick draw allows you to draw and attack in the same round.

Prerequisites:

  • Available weapon
  • Can make reaction

Break:

  • Untrained: 7
  • Low: 6
  • Mid: 5
  • High: 4
  • Expert: 3

Resolution:

Break Made or Exceeded: Weapon is drawn and attack action can be made

Break not made: Weapon is drawn but attack cannot be made until the next round.

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