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Core Rules
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- Mystical Reload Action - Casting
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- Resist Fear Action - Casting
- Rally Action - Casting
- Turn Herd Action - Casting
- Recovery Actions - Casting
- Inquiry Action: Casting
- Casting Action
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- First Aid - Injury, Illness and Wounds
- Motivate Will - Casting Action
- Use Mystic Item - Casting
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- Round Guide
- Chomp - Creature Force
- Bite Strike - Creature Skill
- Mystical Reload Action - Casting
- Hymn of Protection Action - Skill
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Roping Action - Skill
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- Alcohol - Actions and Statuses
- Poison / Venom
- Recovery Actions - Casting
- Throwing Action - Skill
- Wrestling Action - Versus
- Melee Action - Versus
- Shooting Action - Skill
- Use Tool Action: Skill
- Inquiry Action: Casting
- Quickdraw Action: Reaction
- Bartering Action: Versus
- Searching Action: Compound Skill
- Movement Action
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Bestiary
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Regions
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- The Corruption - Western Kennesaw
- The Badlands - Western Kennesaw
- The Bloke Hills - Western Kennesaw
- The Nine Farms - Western Kennesaw
- The Lowlands - Western Kennesaw
- The Muthbuck Range - Western Kennesaw
- The Ranch Lands - Western Kennesaw
- The Lakewoods - Western Kennesaw
- Western Mozarks - Western Kennesaw
- The Sonotra Plain - Sonotra, Tejis
- The Sonotra Mountains - Sonotra, Tejis
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Adventure Packs
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- Revoking the Invitation - Encounter - CftD 10
- To Plataveta - Encounter - CftD 9
- Crossing into Sonotra - Encounter - CftD 8
- Around the Fated Bend - Encounter - CftD 7
- Acquiring Provisions in Terrance - Encounter - CftD 4
- Expulsior Tome - Encounter - CftD 3
- Gremlin Ambush - Encounter - CftD 6
- Race Out of Town - Encounter - CftD 5
- Duel at Dawn - Encounter - CftD 2
- Busty's Piano and Tap Room - Encounter - CftD1
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Round Guide
PostedMay 5, 2024
UpdatedAugust 16, 2024
Byevilcorp
The Foregone Trail is a simultaneous play system built around common playing card game structures. This is the basic round sequence; each specific action type will have the details on how that action type plays the round.
Phase | Step | Actions |
---|---|---|
Action Decision | ||
1.a | Each Player and NPC Declares an Action | |
1.b | – Optional – Characters attempt a reaction | |
1.c | Players pay action buy-in costs | |
The Deal | ||
2.a | Game Master deals cards to players and NPCs | |
2.b | Players and NPCs make skill wagers | |
2.b.1 | – Optional – Players or NPCs withdraw | |
2.c | – Optional – Players or NPCs raise wagers | |
2.c.1 | – Optional – Players or NPCs withdraw | |
The Flop | ||
3.a | The Game Master deals the Flop (3 Cards) | |
3.b | Actions are Resolved | |
3.c | – Optional – Players may attempt a reaction | |
3.d | – Optional – Additional Wagers are Made | |
3.d.1 | – Optional – Characters withdraw | |
3.d.2 | – Optional – Wagers are raised | |
3.d.3 | – Optional – Characters withdraw | |
The Turn | ||
4.a | Game Master Deals the Turn (1 Card) | |
4.b-d | Same as Flop | |
The River | ||
5.a | Game Master Deals the River (1 Card) | |
5.b | Actions Resolve |
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