Throwing Action – Skill
Objects are thrown at a target space inside the max break range chart and at a space of equal size to themselves or larger
Prerequisites:
Object in hand
Not taking any other action
Bet:
1 thrown object
One target space the size of the object selected
Break Calculation:
Break = Break By Distance X Difficulty (Object Shape + Object Size – Player Skill Mods)
Object Shapes
- Uniform – 1: These objects are of roughly a cubic or round shape, like a ball, mellon, rock
- Oblong – 2: These objects are longer in one dimension, like a sack of flour, football, egg plant, stick of dynamite
- Elongated – 3: These objects are significantly longer in one dimension, like a pole, spear, shovel, etc.
- Irregular – 6: These objects are of a shape that isn’t conducive to being thrown, like a hat, saddle, living creature.
Relative Size
- Tiny – 2: This is an object that does not fill the hand or creature equivalent.
- Small – 0: This is an object that fills the hand or creature equivalent.
- Medium – 1: This is an object that is slightly large to the hand or creature equivalent.
- Large – 4: This is an object that is too large to be thrown by 1 hand but less than ¾ the size or weight of the creature.
- Extra Large – 8: This is an object that is at least ¾ the size or weight of the creature but no more than 1.5x the size and weight of the creature. So to a human, another adult human, a safety box
Throw to Relocate Results:
- No Bet Made: Ammo Not Lost
- Under Break by 5 or More: object lands 10x its size short of target
- Under Break by 2 or More: object lands 5x its size short of target
- Under Break by 1: Object lands 2x its size short of target
- Break Over by <=2: Object lands 1x its size short of target
- Break Over 3+: The object lands on/at its intended target
Throw to Attack Results:
- No Bet Made: Ammo Not Lost
- Under Break by 5 or More: object lands 10x its size short of target and hits anything in that square for Basic Damage
- Under Break by 2 or More: object lands 5x its size short of target and hits anything in that square for Standard Damage
- Under Break by 1: Object Hits Target for Basic Damage
- Break Over by 2-9: Object Hits Target for Standard Damage
- Break Over 10+: Object hits Target for Enhanced Damage
Difficulty Break:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | |
40 | 75 | |||||||||||||
30 | 65 | 75 | ||||||||||||
25 | 55 | 60 | 70 | 75 | ||||||||||
20 | 45 | 50 | 60 | 65 | 70 | 72 | 75 | |||||||
15 | 30 | 35 | 50 | 50 | 60 | 62 | 65 | 70 | 75 | |||||
10 | 15 | 17 | 35 | 40 | 50 | 52 | 55 | 60 | 65 | 70 | 75 | |||
5 | 10 | 12 | 17 | 22 | 30 | 32 | 35 | 45 | 55 | 60 | 62 | 60 | 70 | 75 |
3 | 7 | 9 | 12 | 17 | 20 | 22 | 25 | 26 | 27 | 28 | 30 | 32 | 35 | 40 |
1 | 5 | 7 | 9 | 12 | 15 | 17 | 20 | 21 | 22 | 23 | 25 | 26 | 27 | 30 |
Paired Throwing
Two characters may attempt a paired throw of an object if:
The two characters must be of similar size
The object must be at least large
The object may not be more than 4x the size or weight of the creatures
The roll is treated as being 1 category less. So larger than XL becomes XL, XL becomes L and L becomes M.
The break is increased for both characters based on the sum of the increase for each character’s skill:
Low Skill = +7
Mid Skill = +3
High Skill = +2
Expert Skill = +1
So a Low and High Skill character attempting a throw would each add +9 to their breaks.