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Core Rules
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Hero Classes
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Action Rules
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- Articles coming soon
- Mystical Reload Action - Casting
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Turn Herd Action - Casting
- Recovery Actions - Casting
- Inquiry Action: Casting
- Casting Action
- Skill Action
- First Aid - Injury, Illness and Wounds
- Motivate Will - Casting Action
- Use Mystic Item - Casting
- Compel Paranormal - Casting
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- Round Guide
- Chomp - Creature Force
- Bite Strike - Creature Skill
- Mystical Reload Action - Casting
- Hymn of Protection Action - Skill
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Roping Action - Skill
- Turn Herd Action - Casting
- Alcohol - Actions and Statuses
- Poison / Venom
- Recovery Actions - Casting
- Throwing Action - Skill
- Wrestling Action - Versus
- Melee Action - Versus
- Shooting Action - Skill
- Use Tool Action: Skill
- Inquiry Action: Casting
- Quickdraw Action: Reaction
- Bartering Action: Versus
- Searching Action: Compound Skill
- Movement Action
- First Aid - Injury, Illness and Wounds
- Riding Movement - Action
- Show Remaining Articles (11) Collapse Articles
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Bestiary
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Regions
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- The Corruption - Western Kennesaw
- The Badlands - Western Kennesaw
- The Bloke Hills - Western Kennesaw
- The Nine Farms - Western Kennesaw
- The Lowlands - Western Kennesaw
- The Muthbuck Range - Western Kennesaw
- The Ranch Lands - Western Kennesaw
- The Lakewoods - Western Kennesaw
- Western Mozarks - Western Kennesaw
- The Sonotra Plain - Sonotra, Tejis
- The Sonotra Mountains - Sonotra, Tejis
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Adventure Packs
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- Revoking the Invitation - Encounter - CftD 10
- To Plataveta - Encounter - CftD 9
- Crossing into Sonotra - Encounter - CftD 8
- Around the Fated Bend - Encounter - CftD 7
- Acquiring Provisions in Terrance - Encounter - CftD 4
- Expulsior Tome - Encounter - CftD 3
- Gremlin Ambush - Encounter - CftD 6
- Race Out of Town - Encounter - CftD 5
- Duel at Dawn - Encounter - CftD 2
- Busty's Piano and Tap Room - Encounter - CftD1
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The Muthbuck Range – Western Kennesaw
Bordered by the Kennesaw River to the north, the Sonotra River to the west and the Waning River to the southeast is a stretch of foothills with a vibrant ecology. It is concidered the best hunting grounds in Kennesaw, perhaps in all of the known western continent.
The rolling hills are covered by a mix of dry grasslands and small trees and are punctuated by rock outcoppings and the occasional stream or wooded dell.
The vibrant wildlife also attract preditors and this region has some of the most sighting of cryptids in addition to game animals.
The area is largely unpopulated with the exception of a few bandit camps, mostly in the winter and Johnson’s Pointe, which is a less a town and more a collection of hunting lodges and docks on the calmer waters of the Waning River and ran by the Mozark Mobsters.
Trail Craft
Land Skill – Moderate (2 in hand)
AP Costs
- Navigation – 10AP
- Water – 7 AP
- Safe Camp – 6 AP
- Firewood – 4 AP
- Any Game – 5 AP
- Any Forgeable – 5 AP
Encounter Peril
- Wolves – 10 Peril
- Hogbats – 15 Peril
- Werewolves – 20 Peril
- Sasquatch or Fell Deer – 25 Peril
- Turranundo- 30 Peril
Creatures
- Animals:
- Grey Tail Deer – Common
- Spotted Elk – Semi Rare
- Antelope – Semi Common
- Great Buffalo – Semi Rare
- Grizzly Bears – Semi Rare
- Bobcats – Semi Common
- Common Wolves – Semi Common
- Central Vipers – Semi Common
- Minstrel’s Rattlesnake – Semi Rare
- Cryptids:
- Hogbats – Semi Common
- Jackalope – Semi Rare
- Chupacabras – Very Rare
- Werewolves – Semi Rare
- Sasquatch – Rare
- Fell Deer – Rare
- Paranormal:
- Turranundo – Extremely Rare
- Seeing Spirit – Extremely Rare
- Gremlins – Rare