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Core Rules
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Hero Classes
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Action Rules
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- Articles coming soon
- Mystical Reload Action - Casting
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Turn Herd Action - Casting
- Recovery Actions - Casting
- Inquiry Action: Casting
- Casting Action
- Skill Action
- First Aid - Injury, Illness and Wounds
- Motivate Will - Casting Action
- Use Mystic Item - Casting
- Compel Paranormal - Casting
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- Round Guide
- Chomp - Creature Force
- Bite Strike - Creature Skill
- Mystical Reload Action - Casting
- Hymn of Protection Action - Skill
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Roping Action - Skill
- Turn Herd Action - Casting
- Alcohol - Actions and Statuses
- Poison / Venom
- Recovery Actions - Casting
- Throwing Action - Skill
- Wrestling Action - Versus
- Melee Action - Versus
- Shooting Action - Skill
- Use Tool Action: Skill
- Inquiry Action: Casting
- Quickdraw Action: Reaction
- Bartering Action: Versus
- Searching Action: Compound Skill
- Movement Action
- First Aid - Injury, Illness and Wounds
- Riding Movement - Action
- Show Remaining Articles (11) Collapse Articles
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Bestiary
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Regions
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- The Corruption - Western Kennesaw
- The Badlands - Western Kennesaw
- The Bloke Hills - Western Kennesaw
- The Nine Farms - Western Kennesaw
- The Lowlands - Western Kennesaw
- The Muthbuck Range - Western Kennesaw
- The Ranch Lands - Western Kennesaw
- The Lakewoods - Western Kennesaw
- Western Mozarks - Western Kennesaw
- The Sonotra Plain - Sonotra, Tejis
- The Sonotra Mountains - Sonotra, Tejis
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Adventure Packs
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- Revoking the Invitation - Encounter - CftD 10
- To Plataveta - Encounter - CftD 9
- Crossing into Sonotra - Encounter - CftD 8
- Around the Fated Bend - Encounter - CftD 7
- Acquiring Provisions in Terrance - Encounter - CftD 4
- Expulsior Tome - Encounter - CftD 3
- Gremlin Ambush - Encounter - CftD 6
- Race Out of Town - Encounter - CftD 5
- Duel at Dawn - Encounter - CftD 2
- Busty's Piano and Tap Room - Encounter - CftD1
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The Guide – Hero Class
Some folks hit the trail, other folks… the trail hits them. If you’re one of the latter, you’ll want to have a Guide with you when you venture off into the wilds. Their honed Trail Craft, heightened wilderness awareness and solid skill set for dealing with whatever mother nature or the corruption might throw at you makes them the best trail friend you could ever hope for. Even if push comes to shove and you need to shoot your way out of a hot mess, their long ranged and devastating rifle is a weapon you’ll be wanting on your side.
Checks and Attributes
Check and attributes increase automatically once the Dandy reaches the specific level.
Low | Mid | High | Expert | |
Observe | 0 | 1 | 3 | 5 |
Reaction | 0 | 3 | 6 | 8 |
Care | 0 | 2 | 4 | 6 |
Haste | 0 | 3 | 6 | 8 |
Vigor | 0 | 2 | 4 | 6 |
Will | 0 | 3 | 6 | 8 |
Class Special Skills
These skills are specific to the class and are available for purchase with skill points at the levels listed below.
The level 0 ranks are granted automatically upon creation and do not need to be purchased.
Level 1 skills are available to purchase using the character creation skill points.
Low | Mid | High | Expert | |
Fast Feed | 0 | 4 | 6 | 8 |
Wilderness Observation | 0 | 1 | 4 | 6 |
Rally (One) | 0 | 3 | 6 | 8 |
Trail Guide | 0 | 1 | 4 | 6 |
Hymn of Protection | 2 | 4 | 6 | 8 |
Haze Predator | 0 | 1 | 4 | 6 |
Aimed Shot | 2 | 4 | 6 | 8 |
Base Human Skills
These are common, general skills that most people in the west have.
The level 0 ranks are granted automatically upon creation and do not need to be purchased.
Level 1 skills are available to purchase using the character creation skill points.