What are you looking for?
-
Core Rules
-
Hero Classes
-
Action Rules
-
-
- Articles coming soon
- Mystical Reload Action - Casting
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Turn Herd Action - Casting
- Recovery Actions - Casting
- Inquiry Action: Casting
- Casting Action
- Skill Action
- First Aid - Injury, Illness and Wounds
- Motivate Will - Casting Action
- Use Mystic Item - Casting
- Compel Paranormal - Casting
-
- Round Guide
- Chomp - Creature Force
- Bite Strike - Creature Skill
- Mystical Reload Action - Casting
- Hymn of Protection Action - Skill
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Roping Action - Skill
- Turn Herd Action - Casting
- Alcohol - Actions and Statuses
- Poison / Venom
- Recovery Actions - Casting
- Throwing Action - Skill
- Wrestling Action - Versus
- Melee Action - Versus
- Shooting Action - Skill
- Use Tool Action: Skill
- Inquiry Action: Casting
- Quickdraw Action: Reaction
- Bartering Action: Versus
- Searching Action: Compound Skill
- Movement Action
- First Aid - Injury, Illness and Wounds
- Riding Movement - Action
- Show Remaining Articles (11) Collapse Articles
-
Bestiary
-
Regions
-
- The Corruption - Western Kennesaw
- The Badlands - Western Kennesaw
- The Bloke Hills - Western Kennesaw
- The Nine Farms - Western Kennesaw
- The Lowlands - Western Kennesaw
- The Muthbuck Range - Western Kennesaw
- The Ranch Lands - Western Kennesaw
- The Lakewoods - Western Kennesaw
- Western Mozarks - Western Kennesaw
- The Sonotra Plain - Sonotra, Tejis
- The Sonotra Mountains - Sonotra, Tejis
-
-
Adventure Packs
-
- Revoking the Invitation - Encounter - CftD 10
- To Plataveta - Encounter - CftD 9
- Crossing into Sonotra - Encounter - CftD 8
- Around the Fated Bend - Encounter - CftD 7
- Acquiring Provisions in Terrance - Encounter - CftD 4
- Expulsior Tome - Encounter - CftD 3
- Gremlin Ambush - Encounter - CftD 6
- Race Out of Town - Encounter - CftD 5
- Duel at Dawn - Encounter - CftD 2
- Busty's Piano and Tap Room - Encounter - CftD1
-
< All Topics
Print
Roping Action – Skill
PostedJune 20, 2024
UpdatedAugust 15, 2024
Byevilcorp
Roping
Using a lasso or lariat to rope something
- Prerequisites:
Not engaged in other action
Target selected
Target in Range - Type: Skill
- Buy-In
- Low: 3S
- Mid: 2S
- High: 1S
- Expert: 1S
- Cards
- Low: 1
- Mid: 2
- High: 2
- Expert: 3
- Results:
No Bet Made: Nothing
Under Break by =>2: Loose Action
Under Break by 1: If target has limbs, only one limb is roped
Break Over <=5: Target is Roped
Break Over by 6-15: Target is Roped and Cinched
Break Over by 15+: Target is Roped and Cinched and Character may take 1 Roping Special Action unresisted. - Range: The Length of the Lasso/Lariat
Break by Range:
Skill Level | <25% | <50% | <75% | <100% |
Low | 30 | 40 | 50 | 75 |
Mid | 25 | 35 | 45 | 65 |
High | 20 | 30 | 40 | 55 |
Expert | 20 | 30 | 40 | 55 |
Cinch Action – Force
The act of pulling lasso/lariat tight and controlling the target
- Prerequisites:
Target is roped
Buy-In: 1 Sweat - Advantage:
- Low: Sx2
- Mid: Sx3
- High: Sx4
- Expert: Sx5
- Rope Special Actions – Raw Force
Once a target is cinched, additional cinch attempt can be done to take cinch actions - Advantage
Low: Sx2
Mid: Sx3
High: Sx4
Expert: Sx5 - Post Cinch Actions – Raw Force
Pull: Move the cinched target 1 square
Drop: drop the target to the ground
Retrieve: Pull a loose object back to the lassoer
Hold: Control the target for a 3rd party to tie up or attack for unopposed enhanced damage (Attack will miss if the cinch fails)
Table of Contents