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Riding Movement – Action
PostedAugust 26, 2024
UpdatedAugust 26, 2024
Byevilcorp
Riding rules apply to riding a horse, mule or other trained mount.
While riding, Tears expended for movement or actions are spent by the mount, and riding checks are made instead of Vigor checks for athletic moves.
Mounting Cost:
Saddled | Fast Mount (Saddled)* | Unsaddled | Saddling | |
Low | 3S | 10S | 10S | 5S |
Mid | 2S | 7S | 5S | 3S |
High | 1S | 5S | 3S | 2S |
Expert | 1S | 3S | 1S | 2S |
Mounted Penalties
Mounted Penalties apply to any skill or versus action
1 Handed | 2 Handed | |
Low | -2 Skill, +2 Difficulty (If applicable) | Unable to Perform |
Mid | -1 Skill, +1 Difficulty (If applicable) | -2 Skill, +2 Difficulty (If applicable) |
High | +1 Difficulty (If applicable) | -1 Skill, +1 Difficulty (If applicable) |
Expert | No Penalty | +1 Difficulty (If applicable) |
Riding Maneuvers
Taking certain actions with a mount requires an additional check, usually failure will result in the animal simply just not taking the action.
Riding Maneuvers is done using a Sweat Check alongside the movement actions.
Walk is base movement, Run is a single + movement, Gallop is using both + movements in the same round
Walk | Run | Gallop | |
Turn (Change direction mid Round) | None | 1AP | 2AP |
Jump | 6AP | 2AP | 3AP |
Stop / Gallop | None | 1AP | 2AP |
Face Harm / Fear* | 2AP | 4AP | 6AP |
Skill Modifier
Low: 1x
Mid: 1.5x (Round Down)
High: 2x
Expert: 3x
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