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Riding Movement – Action

Riding rules apply to riding a horse, mule or other trained mount.

While riding, Tears expended for movement or actions are spent by the mount, and riding checks are made instead of Vigor checks for athletic moves.

Mounting Cost:

SaddledFast Mount (Saddled)*UnsaddledSaddling
Low3S10S10S5S
Mid2S7S5S3S
High1S5S3S2S
Expert1S3S1S2S
*Note: Fast Mounting Allows you to move with the mount in the same Round.

Mounted Penalties

Mounted Penalties apply to any skill or versus action

1 Handed2 Handed
Low-2 Skill, +2 Difficulty (If applicable)Unable to Perform
Mid-1 Skill, +1 Difficulty (If applicable)-2 Skill, +2 Difficulty (If applicable)
High+1 Difficulty (If applicable)-1 Skill, +1 Difficulty (If applicable)
ExpertNo Penalty+1 Difficulty (If applicable)

Riding Maneuvers

Taking certain actions with a mount requires an additional check, usually failure will result in the animal simply just not taking the action.

Riding Maneuvers is done using a Sweat Check alongside the movement actions.

Walk is base movement, Run is a single + movement, Gallop is using both + movements in the same round

WalkRunGallop
Turn (Change direction mid Round)None1AP2AP
Jump6AP2AP3AP
Stop / GallopNone1AP2AP
Face Harm / Fear*2AP4AP6AP

Skill Modifier

Low: 1x

Mid: 1.5x (Round Down)

High: 2x

Expert: 3x


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