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Melee Action – Versus
Armed or unarmed combat between two or more parties.
Prerequisites:
Must be within melee range of target
Cards:
- Low: 1 in Hand
- Mid: 1 in Hand, one Face Up
- High: 2 in Hand
- Expert: 3 in Hand
- Reach
If one player has a longer reach weapon than the other, they get an additional face up card for each level of reach they have in excess of their opponent.
Results:
Win => 7: Maximum Damage
Win 5-6: Enhanced Damage
Win 2-4: Standard Damage
Win 1: Basic Damage
Withdraw:
- Preconditions
Must be able to take step action
Must have room to take step action
Step Action must put minimum 1 square between an attacker - Cost
Buy-In Lost
All Bets Lost - Result
Opponents no longer engaged are refunded wager
Opponents no longer engaged are not refunded buy-in
Melee Weapon Table:
Basic | Standard | Enhanced | Maximum | Reach | |
Unarmed | 0B-2T | 0B-5T | 1B-10T | 4B-25T | 0 |
Sm Knife | 2B | 6B | 4B | 10B | 1 |
Med Knife | 4B | 8B | 10B | 18B | 1 |
Lg Knife | 8B | 10B | 14B | 24B | 1 |
Sabre | 10B | 14B | 24B | 38B | 2 |
Tomahawk* | 8B | 10B | 14B | 24B | 1 |
Sm Club | 4B-4T | 5B-8T | 7B-12T | 12B-27T | 1 |
Lg Club | 5B-5T | 7B-10T | 12B-15T | 18B-30T | 2 |
Sm Blunt Obj | 2B-3T | 4B-6T | 5B-11T | 8B-26T | 1 |
Med Blunt Obj | 4B-4T | 5B-8T | 7B-12T | 12B-24T | 2 |
Large Blunt Obj | 5B-5T | 7B-10T | 12B-15T | 18B-13T | 3 |
Sucker Punch / Sneak Attack
A character may also attempt a Sucker Punch or Sneak Attack. To do so, the parties involved must not already be in combat and any weapon used (Sneak Attack) must already be in the attacker’s hand and unobserved by the defender. Sucker punches are done unarmed.
To achieve the attack, the attacker makes a Care Check for highest possible value and the defender makes an Observation Check for highest possible value but cannot buy rerolls of unmatching life force values.
Resolution:
Attacker Win
- by 1: Attacker does Maximum Damage
- by 2: Attacker does Enhanced Damage
- by 3 or more: Attacker does Standard Damage
Attacker Loss
- by 1: Attack unsuccessful
- by 2: Defender hits attacker for Basic Damage
- by 3 or more: Defender hits attacker for Enhanced Damage