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Core Rules
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Hero Classes
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Action Rules
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- Articles coming soon
- Mystical Reload Action - Casting
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Turn Herd Action - Casting
- Recovery Actions - Casting
- Inquiry Action: Casting
- Casting Action
- Skill Action
- First Aid - Injury, Illness and Wounds
- Motivate Will - Casting Action
- Use Mystic Item - Casting
- Compel Paranormal - Casting
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- Round Guide
- Chomp - Creature Force
- Bite Strike - Creature Skill
- Mystical Reload Action - Casting
- Hymn of Protection Action - Skill
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Roping Action - Skill
- Turn Herd Action - Casting
- Alcohol - Actions and Statuses
- Poison / Venom
- Recovery Actions - Casting
- Throwing Action - Skill
- Wrestling Action - Versus
- Melee Action - Versus
- Shooting Action - Skill
- Use Tool Action: Skill
- Inquiry Action: Casting
- Quickdraw Action: Reaction
- Bartering Action: Versus
- Searching Action: Compound Skill
- Movement Action
- First Aid - Injury, Illness and Wounds
- Riding Movement - Action
- Show Remaining Articles (11) Collapse Articles
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Bestiary
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Regions
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- The Corruption - Western Kennesaw
- The Badlands - Western Kennesaw
- The Bloke Hills - Western Kennesaw
- The Nine Farms - Western Kennesaw
- The Lowlands - Western Kennesaw
- The Muthbuck Range - Western Kennesaw
- The Ranch Lands - Western Kennesaw
- The Lakewoods - Western Kennesaw
- Western Mozarks - Western Kennesaw
- The Sonotra Plain - Sonotra, Tejis
- The Sonotra Mountains - Sonotra, Tejis
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Adventure Packs
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- Revoking the Invitation - Encounter - CftD 10
- To Plataveta - Encounter - CftD 9
- Crossing into Sonotra - Encounter - CftD 8
- Around the Fated Bend - Encounter - CftD 7
- Acquiring Provisions in Terrance - Encounter - CftD 4
- Expulsior Tome - Encounter - CftD 3
- Gremlin Ambush - Encounter - CftD 6
- Race Out of Town - Encounter - CftD 5
- Duel at Dawn - Encounter - CftD 2
- Busty's Piano and Tap Room - Encounter - CftD1
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Life Force – Blood, Sweat and Tears
In The Foregone Trail you have 3 life force pools that allow you to take actions and if reduced to zero, will take you down. These pools are Blood, Sweat and Tears. Each pool is used for specific mechanics and can be reduced by player wager or external action resolution.
Blood literally represents the blood in the characters body. If reduced to 0 the character will pass out and if reduced to negative max blood will kill the character.
Blood is typically lost from physical attacks on the character but could also be lost to certain metaphysical attacks. Typically, players cannot expend blood in their own bodies to take actions, but only blood magic usually requires a blood expense.
Sweat represents the energy the character has to take physical actions and their overall health. If a character is reduced to 0 sweat, they pass out and at negative max sweat they die.
Sweat is typically not lost from attacks but is expended through many normal actions. Running, climbing, engaging in melee combat, forcing a door open or traveling a long distance all require the expenditure of sweat. Sweat is also lost if the player has an illness (sickness/infection) or is poisoned.
Tears represent the character’s mental state. Tears are lost to fear affects, failed social interactions or blunt force attacks like a punch to the face. A character passes out or looses the ability to think and function when they reach 0 tears. If they reach negative max tears they will die.
Tears are often used as a wager or expense for mental focus, social interactions or more common magic. Bartering with a vendor will cost you tears as will a good scare from a ghost.