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Hypnosis – Compound Skill

The repetitive movement of a well-known trinket will put a target in highly suggestable state, allowing you to gain their perfect recollection of events or implant suggestions for future actions.

The difficulty of inducing hypnosis is based on the compliance of the subject. A willing subject knows they are being hypnotized, an enticed subject is willingly watching the action but does not know it is hypnotic and an unwilling subject knows it is hypnosis and is being subjected against their will by force or threat.

Unwilling subjects may also make will saves to counter any inquiry under hypnosis or to avoid taking a suggested action at a later point.

Buy-In

  • Low-Mid: 5S
  • High: 3S
  • Expert: 2S

Break:

  • Willing: 20
  • Enticed: 35
  • Unwilling: 45

Resolution:

  • No Bet – No Change to AP
  • Under Break by 5+: Lose all AP
  • Under Break by 3+ Lose 6 AP / Skill Modifier
  • Under Break by 2-3: Lose 2 AP
  • Under Break by 1: Lose: 1 AP
  • At Break: +1 AP * Skill Mod
  • Over Break by >3: +2 AP* Skill Mod
  • Over Break by >5: +3 AP* Skill Mod
  • Over Break by >10: 5 AP* Skill Mod
  • Over Break by >15: 10 AP* Skill Mod

Skill Modifier

Low = 1x

Mid = 1.5x (Round Down)

High = 2x

Expert = 3x

Success: The subject is hypnotized once the action points exceed their current tears. Hypnosis does not reduce tears.

Hypnotic Actions:

Inquiry: Subject will answer the question to the best of their recollection, even more perfectly then if not hypnotized.

  • Cost: 1T per inquiry

Suggested Action: Plants a spoken phrase or sounds that will cause the subject to take a future action. Cannot compel direct self-harming actions. The phrase or sound must be presented at the time of implanting.

  • Cost: 5T per Suggested Action

Suggested proficiency: Plants an improved or degraded skill in the subject triggered by a phrase or sound in the future. Effects a single skill for 10 minutes following the trigger. The phrase or sound must be presented at the time of implanting.

  • Cost: 3T per skill level alteration
  • Low: May increase or decrease skill by 1 level
  • Mid: May increase or decrease skill by 2 levels
  • High: May increase or decrease skill by 3 levels
  • Expert: May increase or decrease skill by 4 levels.

Resistance: A will save for the subject resisting a future suggested action or proficiency at the time it is triggered

  • Low Skill Hypnosis: 3AP
  • Mid Skill Hypnosis: 5AP
  • High Skill Hypnosis: 8AP
  • Expert Skill Hypnosis: 12AP
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