-
Core Rules
-
Hero Classes
-
Action Rules
-
-
- Articles coming soon
- Mystical Reload Action - Casting
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Turn Herd Action - Casting
- Recovery Actions - Casting
- Inquiry Action: Casting
- Casting Action
- Skill Action
- First Aid - Injury, Illness and Wounds
- Motivate Will - Casting Action
- Use Mystic Item - Casting
- Compel Paranormal - Casting
-
- Round Guide
- Chomp - Creature Force
- Bite Strike - Creature Skill
- Mystical Reload Action - Casting
- Hymn of Protection Action - Skill
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Roping Action - Skill
- Turn Herd Action - Casting
- Alcohol - Actions and Statuses
- Poison / Venom
- Recovery Actions - Casting
- Throwing Action - Skill
- Wrestling Action - Versus
- Melee Action - Versus
- Shooting Action - Skill
- Use Tool Action: Skill
- Inquiry Action: Casting
- Quickdraw Action: Reaction
- Bartering Action: Versus
- Searching Action: Compound Skill
- Movement Action
- First Aid - Injury, Illness and Wounds
- Riding Movement - Action
- Show Remaining Articles (11) Collapse Articles
-
Bestiary
-
Regions
-
- The Corruption - Western Kennesaw
- The Badlands - Western Kennesaw
- The Bloke Hills - Western Kennesaw
- The Nine Farms - Western Kennesaw
- The Lowlands - Western Kennesaw
- The Muthbuck Range - Western Kennesaw
- The Ranch Lands - Western Kennesaw
- The Lakewoods - Western Kennesaw
- Western Mozarks - Western Kennesaw
- The Sonotra Plain - Sonotra, Tejis
- The Sonotra Mountains - Sonotra, Tejis
-
-
Adventure Packs
-
- Revoking the Invitation - Encounter - CftD 10
- To Plataveta - Encounter - CftD 9
- Crossing into Sonotra - Encounter - CftD 8
- Around the Fated Bend - Encounter - CftD 7
- Acquiring Provisions in Terrance - Encounter - CftD 4
- Expulsior Tome - Encounter - CftD 3
- Gremlin Ambush - Encounter - CftD 6
- Race Out of Town - Encounter - CftD 5
- Duel at Dawn - Encounter - CftD 2
- Busty's Piano and Tap Room - Encounter - CftD1
-
Humans – Species
Humans are the core playable creature type in The Foregone Trail. Although The Foregone Trail is set in a different fantasy universe from our own, humans are for all intents and purposes the same.
Based on Age, all Human characters have the same base Blood, Sweat and Tears along with casting dice and movement speed. Classes, passive skills and leveling can alter these values. See Table Human for specifics:
Table Human:
Age | Blood | Sweat | Tears | Casting Dice | Movement |
0-5 | 5 | 2 | 5 | 0 | 1+0+0 |
5-14 | 15 | 15 | 5 | 2 | 2+1+1 |
15-19 | 35 | 30 | 10 | 4 | 2+1+1 |
20-29 | 45 | 35 | 20 | 5 | 2+1+1 |
30-39 | 40 | 30 | 25 | 5 | 2+1+1 |
40-49 | 40 | 30 | 30 | 5 | 2+1+1 |
50-59 | 35 | 25 | 35 | 6 | 1+1+1 |
60-69 | 30 | 20 | 40 | 6 | 1+1+0 |
70+ | 25 | 15 | 35 | 5 | 1+0+0 |
Basic Skills:
All humans have a base set of skills. These start at low for all characters but class selection and leveling can increase them.
Bartering: Negotiating for something one party or another wants
First Aid (age 15+): Using materials to treat wounds and injuries
Hiding/Concealing: Hiding something on their person or in a location
Inquiry: Basic social skill for asking questions of a willing participant.
Interrogation (age 15+): Coercing information from an unwilling source
Intimidation (age 15+): Threating harm to gain compliance
Melee: Non-ranged exchanging of blows
Quick Draw (age 15+): Pulling a weapon from a sheath, holster or sling and using it in a single round
Searching: Basic skill for physically interacting with a location, looking for a specific target.
Shooting (age 15+): Using firearms
Street Smarts: Skills for navigating a city or other human settlement
Throwing: Chucking, yeeting, tossing, etc.
Trail Craft: Skills for navigating regions outside of cities or human settlements
Use Tools: Using basic tools to cut, chop, pry, scoop, shovel, hit etc.
Wrestling: Attempting to physically control another character