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Characters

A character is a sentient actor in the game. It can be played by a player or the game master and includes humans, creatures, monsters, paranormal, divine and others.

Characters typically have several components:

  • Life Force: Blood, Sweat and Tears
    • Note: Paranormal type characters are incorporeal do not have blood
  • Movement Speed: Flop (Free) – Turn – River
  • Casting Dice: The number of dice they can use for casting skills
  • Check Ranks
    • Observe: Their ability to sense things at a distance
    • Reaction: Their ability to quickly change their action
    • Care: Their ability to take careful actions and avoid peril
    • Hase: Their ability to take hurried actions
    • Vigor: Their ability to take complicated physical actions and deal with illness or poison
  • Type: Human, creature, monster, paranormal, etc
  • Age: For many creature types this sets their base stats
  • Level: This shows how many upgrades they’ve been able to make to their skills
  • Class: This sets their available skill tree and cost for upgrading skills
  • Skills: Specific actions the character can take in game
    • Action Type: Set by the Skill description
    • Skill Level:
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