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Core Rules
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Hero Classes
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Action Rules
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- Articles coming soon
- Mystical Reload Action - Casting
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Turn Herd Action - Casting
- Recovery Actions - Casting
- Inquiry Action: Casting
- Casting Action
- Skill Action
- First Aid - Injury, Illness and Wounds
- Motivate Will - Casting Action
- Use Mystic Item - Casting
- Compel Paranormal - Casting
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- Round Guide
- Chomp - Creature Force
- Bite Strike - Creature Skill
- Mystical Reload Action - Casting
- Hymn of Protection Action - Skill
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Roping Action - Skill
- Turn Herd Action - Casting
- Alcohol - Actions and Statuses
- Poison / Venom
- Recovery Actions - Casting
- Throwing Action - Skill
- Wrestling Action - Versus
- Melee Action - Versus
- Shooting Action - Skill
- Use Tool Action: Skill
- Inquiry Action: Casting
- Quickdraw Action: Reaction
- Bartering Action: Versus
- Searching Action: Compound Skill
- Movement Action
- First Aid - Injury, Illness and Wounds
- Riding Movement - Action
- Show Remaining Articles (11) Collapse Articles
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Bestiary
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Regions
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- The Corruption - Western Kennesaw
- The Badlands - Western Kennesaw
- The Bloke Hills - Western Kennesaw
- The Nine Farms - Western Kennesaw
- The Lowlands - Western Kennesaw
- The Muthbuck Range - Western Kennesaw
- The Ranch Lands - Western Kennesaw
- The Lakewoods - Western Kennesaw
- Western Mozarks - Western Kennesaw
- The Sonotra Plain - Sonotra, Tejis
- The Sonotra Mountains - Sonotra, Tejis
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Adventure Packs
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- Revoking the Invitation - Encounter - CftD 10
- To Plataveta - Encounter - CftD 9
- Crossing into Sonotra - Encounter - CftD 8
- Around the Fated Bend - Encounter - CftD 7
- Acquiring Provisions in Terrance - Encounter - CftD 4
- Expulsior Tome - Encounter - CftD 3
- Gremlin Ambush - Encounter - CftD 6
- Race Out of Town - Encounter - CftD 5
- Duel at Dawn - Encounter - CftD 2
- Busty's Piano and Tap Room - Encounter - CftD1
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The Badlands – Western Kennesaw
The far northwestern region of Kennesaw is a barren land, inhospitable and hostile, although not entirely uninhabited or impermeable.
It’s a land of rolling limestone hills, salt basins and rare scrubby plants or grassland. Water is found in rare springs that are intermittent in availability, or in small salty pools after spring snow melt. Making life difficult for even those familiar with the land.
Fantastical skeletons of creatures long lost dot the landscape or lie under the surface.
Life still finds a way here, with antelope, wild cats and various large rodents call this region home. It is also infested with Karaknids, giant insect-like cryptids often called Rocky Mountain Lobsters.
In the central badlands there are several Retrolithic Caves with ancient mystical paintings and carvings. These are often infested with Karaknids. Because of this most expeditions to explore the caves or look for Akkunaki relics occur during the winter with those cryptids are less active in the upper, colder levels of the caves.
Trail Craft
Land Skill – Hard (3 in hand)
AP Costs
- Navigation – 24 AP
- Water – 36 AP
- Safe Camp – 24 AP
- Firewood – 24 AP
- Any Game – 24 AP
- Any Forgeable – 45 AP
Encounter Peril
- Animals & Grapple Weeds – 5 Peril
- Bandits – 10 Peril
- Karaknids – 15 Peril
- Animals and Jackalope – 20 Peril
- Werewolves – 25 Peril
Creatures
- Animals:
- Antelope – Common
- Bobcats – Common
- Central Vipers – Common
- Great Buffalo – Semi-Common
- Various large rodents – Common
- Cryptids:
- Grappleweeds – Semi-Common
- Karaknids – Semi-Common
- Werewolves – Very Rare
- Jackalopes – Rare
- Paranormal:
- Dust Devil – Rare
- Common Poltergeist – Rare
- Gremlins – Very Rare