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Core Rules
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Hero Classes
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Action Rules
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- Articles coming soon
- Mystical Reload Action - Casting
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Turn Herd Action - Casting
- Recovery Actions - Casting
- Inquiry Action: Casting
- Casting Action
- Skill Action
- First Aid - Injury, Illness and Wounds
- Motivate Will - Casting Action
- Use Mystic Item - Casting
- Compel Paranormal - Casting
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- Round Guide
- Chomp - Creature Force
- Bite Strike - Creature Skill
- Mystical Reload Action - Casting
- Hymn of Protection Action - Skill
- Smooth Words Action - Casting
- Haze Predator Action - Casting
- Resist Fear Action - Casting
- Rally Action - Casting
- Roping Action - Skill
- Turn Herd Action - Casting
- Alcohol - Actions and Statuses
- Poison / Venom
- Recovery Actions - Casting
- Throwing Action - Skill
- Wrestling Action - Versus
- Melee Action - Versus
- Shooting Action - Skill
- Use Tool Action: Skill
- Inquiry Action: Casting
- Quickdraw Action: Reaction
- Bartering Action: Versus
- Searching Action: Compound Skill
- Movement Action
- First Aid - Injury, Illness and Wounds
- Riding Movement - Action
- Show Remaining Articles (11) Collapse Articles
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Bestiary
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Regions
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- The Corruption - Western Kennesaw
- The Badlands - Western Kennesaw
- The Bloke Hills - Western Kennesaw
- The Nine Farms - Western Kennesaw
- The Lowlands - Western Kennesaw
- The Muthbuck Range - Western Kennesaw
- The Ranch Lands - Western Kennesaw
- The Lakewoods - Western Kennesaw
- Western Mozarks - Western Kennesaw
- The Sonotra Plain - Sonotra, Tejis
- The Sonotra Mountains - Sonotra, Tejis
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Adventure Packs
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- Revoking the Invitation - Encounter - CftD 10
- To Plataveta - Encounter - CftD 9
- Crossing into Sonotra - Encounter - CftD 8
- Around the Fated Bend - Encounter - CftD 7
- Acquiring Provisions in Terrance - Encounter - CftD 4
- Expulsior Tome - Encounter - CftD 3
- Gremlin Ambush - Encounter - CftD 6
- Race Out of Town - Encounter - CftD 5
- Duel at Dawn - Encounter - CftD 2
- Busty's Piano and Tap Room - Encounter - CftD1
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The Advocate – Hero Class
The principled wandering balladeer, the tough as nails frontier teacher, the loner looking for a lost cause, the west is full of Advocates looking for a cause to take up a cause and rally others to their side.
These characters excel in social situations, especially when coercion is involved. They are good to have around when supplies are thin and can motivate the party when it’s low on tears or sweat.
Checks and Attributes
Check and attributes increase automatically once the Dandy reaches the specific level.
Low | Mid | High | Expert | |
Observe | 0 | 3 | 6 | 8 |
Reaction | 0 | 1 | 3 | 5 |
Care | 0 | 2 | 4 | 6 |
Haste | 0 | 3 | 6 | 8 |
Vigor | 0 | 3 | 6 | 8 |
Will | 0 | 2 | 5 | 6 |
Class Special Skills
These skills are specific to the class and are available for purchase with skill points at the levels listed below.
The level 0 ranks are granted automatically upon creation and do not need to be purchased.
Level 1 skills are available to purchase using the character creation skill points.
Low | Mid | High | Expert | |
Rally (Group) | 0 | 1 | 4 | 6 |
Motivate Will (Group) | 0 | 1 | 4 | 6 |
Hymn of Protection | 0 | 1 | 4 | 6 |
Prayer for Succor | 0 | 1 | 4 | 6 |
Iron Will | 0 | 1 | 4 | 6 |
Endure Hardship | 0 | 1 | 4 | 6 |
Base Human Skills
These are common, general skills that most people in the west have.
The level 0 ranks are granted automatically upon creation and do not need to be purchased.
Level 1 skills are available to purchase using the character creation skill points.