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Hiding / Concealment – Compound Skill

Hiding and Concealment is used to obscure things from the search or observation skills. The action needs to always be reasonable per the Game Master. The Game Master will set a Break based on how reasonably described the Hiding/Concealment action is.

Buy-In

  • Low-Mid: 2T
  • High: 1S
  • Expert: None

Break:

  • Easy: 21
  • Normal: 25
  • Challenging: 30
  • Difficult: 35
  • Nearly Impossible: 40

Resolution:

  • No Bet – No Change to AP
  • Under Break by 5+: Lose all AP
  • Under Break by 3+ Lose 6 AP / Skill Modifier
  • Under Break by 2-3: Lose 2 AP
  • Under Break by 1: Lose: 1 AP
  • At Break: +1 AP * Skill Mod
  • Over Break by >3: +2 AP* Skill Mod
  • Over Break by >5: +3 AP* Skill Mod
  • Over Break by >10: 5 AP* Skill Mod
  • Over Break by >15: 10 AP* Skill Mod

Skill Modifier

Low = 1x

Mid = 1.5x (Round Down)

High = 2x

Expert = 3x

AP to Result:

Hiding – Search APConcealment – Observe CheckLevel Cap
15 AP2T
27 AP
510 AP3T
715 APLow
1020 AP4T
1525 AP5TMid
2030 AP6T
2535 AP7THigh
3040 AP9TExpert

Unlimited Time

If not constrained by time, a player may achieve the level cap value for 3x their buy in cost.

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