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Roping Action – Skill

Roping
Using a lasso or lariat to rope something

  • Prerequisites:
    Not engaged in other action
    Target selected
    Target in Range
  • Type: Skill
  • Buy-In
    • Low: 3S
    • Mid: 2S
    • High: 1S
    • Expert: 1S
  • Cards
    • Low: 1
    • Mid: 2
    • High: 2
    • Expert: 3
  • Results:
    No Bet Made: Nothing
    Under Break by =>2: Loose Action
    Under Break by 1: If target has limbs, only one limb is roped
    Break Over <=5: Target is Roped
    Break Over by 6-15: Target is Roped and Cinched
    Break Over by 15+: Target is Roped and Cinched and Character may take 1 Roping Special Action unresisted.
  • Range: The Length of the Lasso/Lariat

Break by Range:

Skill Level<25%<50%<75%<100%
Low30405075
Mid25354565
High20304055
Expert20304055

Cinch Action – Force
The act of pulling lasso/lariat tight and controlling the target

  • Prerequisites:
    Target is roped
    Buy-In: 1 Sweat
  • Advantage:
    • Low: Sx2
    • Mid: Sx3
    • High: Sx4
    • Expert: Sx5
  • Rope Special Actions – Raw Force
    Once a target is cinched, additional cinch attempt can be done to take cinch actions
  • Advantage
    Low: Sx2
    Mid: Sx3
    High: Sx4
    Expert: Sx5
  • Post Cinch Actions – Raw Force
    Pull: Move the cinched target 1 square
    Drop: drop the target to the ground
    Retrieve: Pull a loose object back to the lassoer
    Hold: Control the target for a 3rd party to tie up or attack for unopposed enhanced damage (Attack will miss if the cinch fails)
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