Wrestling Action – Versus
Physically attempt to restrain and pin an opponent. Some skills or weapons may be used, but generally unarmed.
- Prerequisites:
Must be within melee reach of target - Reach
If one player has a longer reach weapon than the other, they get an additional face up card for each level of reach they have in excess of their opponent.
Results:
Win => 7: Move Wrestle Progression 4 in the favorable direction, take wrestling action or Hit for Catastrophic Damage
Win 5-6: Move Wrestle Progression 3 in the favorable direction, take wrestling action or Hit for Enhanced Damage
Win 2-4: Move Wrestle Progression 2 in the favorable direction, take wrestling action or Hit for Standard Damage
Win 1: Move Wrestle Progression 1 in the favorable direction, take wrestling action or Hit for Basic Damage
Withdraw:
- Conditions
Must be able to take step action
Must have room to take step action
Step Action must put minimum 1 square between an attacker
Wrestle condition not initiated - Cost
Buy-In Lost
All Bets Lost - Result
Opponents no longer engaged are refunded wager:
Opponents no longer engaged are not refunded buy-in - Basic Wrestling Actions
- Unhand – remove 1 item from opponent’s hands
- Change Position – Move all participants one position (Standing, Kneeling, On the Ground)
- Standard Wrestling Actions
- Pain Submission – May expend sweat to do tears Damage to Opponent
- Low: 1S for 1T
- Mid: 1S for 1.5T (Round down)
- High: 1S for 2T
- Expert: 1S for 3T
- Takeaway: Remove 1 item kept on the opponent’s person
- Move: Relocate all involved parties 1 square in any direction
- Enhanced Wrestling Actions
- Sleeper Hold – May expend sweat to do sweat damage to opponent
- Low: 1S for 2S
- Mid: 1S for 3S
- High: 1S for 4S
- Expert: 1S for 6S
- Restrain: Allow an outside party to tie up the opponent or get an unstoppable enhanced attack
- Throw: Take an unstoppable throw action with the opponent in the next round, can be assisted by someone not in the wrestling
Wrestling Progression
As opponents wrestle there are 4 stages of advantage, any player with the advantage may withdraw from the wrestling condition.
-0- Neutral: The wrestling condition is given to all participants, but no one has the advantage
-1- Put Over: Slight advantage in the wrestling, may take some basic actions
-2- Held: Significant advantage in the wrestling, may take standard or lessor actions
-3- Pinned: Total advantage in the wrestling, may take enhanced or lessor actions